![]() Let’s begin with a tower because it has multiple useful features. Now we need to start constructing fortifications to defend our kingdom. We will cover this in more depth later in the tutorial. Higher population reduces happiness, but buildings such as taverns will increase it. There is an entire happiness system in place and you can see the indicator for it in the top UI bar. This rate speeds up or slows down depending on the conditions in your kingdom. Your castle spawns new Solar Citizens at a certain rate so planning and timing is key. You will also need to build more houses to increase your population so you have citizens who can be trained as archers. Each archer has a fixed price in sunstones and takes a while to train. Your first investment should be an archery range, where you will be able to train archers. Once a new day dawns, it’s time to get serious about protecting your kingdom. You can even slow down time to make this easier. You can keep your soldiers alive by using a common RTS tactic of rotating low hp units out of the front line with healthier ones. Combat is quite fast as your soldiers and the enemies deal a lot of damage to each other. ![]() Just don’t go overboard with those as you will spend resources you will need elsewhere.Īs night falls, Solar Citizens run and hide while their soldiers await the enemies. The decorations build tab offers a variety of stone sculptures and vegetation to customize and beautify your kingdom. This first raid is just a probing attack so no need for walls and towers but later you will need even more than that to survive the night. This is where you need to mount your defense by setting up your soldiers and fortifications. It will also indicate the direction from which the enemies will attack by lighting up blue torches at the borders of your kingdom. The game will supply you with a starting garrison of soldiers armed with swords and shields. On the top of the screen you can see the countdown until night time and with it the dark and monstrous enemies. Most buildings have room for two workers by default but this limit can be raised by spending stone. Once our farm is constructed, cows are herded into it and will start producing food if there are Solar citizens working on that farm.
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